How Sucker Punch's 2020 Job Listings Led to Ghost of Yotei
Sucker Punch Productions job listings hinted at a new PS5 open-world game, leading to the cinematic Ghost of Yotei.
I still remember the summer of 2020, sitting in my apartment with a controller in my lap 🎮, counting down the days until Ghost of Tsushima. But while most fans were watching trailers and arguing about Samurai Cinema mode, I was obsessively refreshing the Sucker Punch Productions careers page. It felt like detective work. A job listing can tell you a lot about a studio's future, and what I found made my imagination run wild.

There were four openings at the Bellevue, Washington office: producer, senior lighting artist, gameplay programmer, and camera designer. On their own, they sounded like ordinary game dev roles. Together, they felt like a secret message. The producer listing was the biggest clue. It asked for experience managing a team through a minimum of one full cycle of video game development. Ghost of Tsushima had just gone gold, so why hire a producer for a game that was already finished? The only logical answer was that Sucker Punch was already thinking about its next project.
The camera designer listing was even more tantalizing. The role would help take the player on an immersive, thrilling experience and partner with mission designers to ensure scripted cameras support unforgettable moments. If you played Ghost of Tsushima, you know how much its photo mode and Samurai Cinema filters made you feel like you were directing your own Kurosawa film. That listing suggested the studio wanted to push that cinematic language even further.
At the time, I wrote in my notebook: New PS5 game. Open world. Likely samurai or something adjacent. No confirmation. Just a vibe. The other listings were opaque: senior lighting artist, gameplay programmer. No details about setting, genre, or protagonist. With so few positions, it seemed unlikely the game had entered full production. Sucker Punch might have just been sketching ideas, preparing for the day after Tsushima patches and bug fixes. I told myself to be patient.
Fast forward to 2026. Ghost of Tsushima launched in July 2020, later came to PS5 and PC, and then Sucker Punch surprised us with Ghost of Yotei. Announced in 2024 and released in October 2025 for PS5, it was exactly the kind of ambitious open-world follow-up those job listings hinted at. I played it for dozens of hours, and I kept thinking back to that careers page. The clues were there, hidden in plain sight.
| 2020 job listing | What it hinted | How Ghost of Yotei delivered |
|---|---|---|
| Producer | A new full production cycle was being planned | A large PS5 open-world game with a new protagonist, Atsu |
| Camera designer | More cinematic, scripted camera moments | Stunning cutscenes and a photo mode that felt like a film school |
| Senior lighting artist | A visually rich world | Snowstorms, sunsets, and lantern-lit towns that made me stop and stare |
| Gameplay programmer | New systems and combat | Fluid swordplay, stealth, and exploration across Ezo |
That table is my way of connecting the dots. Of course, I am just a player. I do not have insider knowledge. But the pattern is hard to ignore. Sucker Punch has always been a studio that builds huge worlds and then polishes them until they shine. From inFamous to Ghost of Tsushima to Ghost of Yotei, each project feels like a response to the last. The PS5's fast loading and haptic feedback made Yotei feel immediate in a way that Tsushima could not on PS4. Riding through the fields, calling my horse 🐎, watching the wind guide me, I felt like the camera designer listing had paid off.

I also remember the fear that Sucker Punch might take a long break. After shipping a massive game, any team deserves rest. The 2020 listings did not guarantee a new game was in active development. They could have been for future planning, or even for DLC support. But in 2026, looking back, I see a studio that never really stopped. It just moved quietly, hiring one producer, one camera designer, one lighting artist at a time.
What comes next? As of early 2026, Sucker Punch has not announced its next project. If history repeats, the first clue will not be a trailer. It will be a job listing. Maybe a new producer, maybe a combat designer, maybe something with a strange new title. I will be watching the careers page again, just like I did in 2020. Because in this industry, a single line of text can be the seed of a whole new world.
So that is my story: a fan, a summer of speculation, and a job listing that turned out to be the first whisper of Ghost of Yotei. If you are waiting for the next Sucker Punch game, do not just watch the trailers. Watch the job boards 🗡️. Sometimes the future is hiding there, in plain English, waiting for someone like me to notice.